
Size of assembled organizer: 39.5 x 28 x 14.8 cm 1x small card box with slots for monster decks divided by letter and items divided by number – 15 spaces with sizes designed for the corresponding amount of cards.2x monster boxes with specific area for each type of token.1x “big” card box with 3 spaces for city cards, road cards and other cards.2x boxes with slots for other tokens – spaces for each type of token (22 carved hostings with guides for a correct placement of all tokens).2x boxes with slots for map setup tokens – spaces for each type of token (19 carved hostings with guides for a correct placement of all tokens).1x insert for tuck boxes, minis, png sheets, monster sheets, HP/XP markers.With all that, I still personally went for the Broken Token insert basically for the same reasons above. I know some folks dislike the fact that the BT organizer assumes you're playing with 4 characters and doesn't leave enough room for all character boxes, but that is something I can deal with.Īlso, and maybe you've already narrowed it down to these two over the other options, but I would note there's also the Daedalus organizer and some much cheaper foam core options (one in an active Kickstarter right now). I have neither the game, nor the organizer yet, so whether this all rings true. I think there was also mention of some of the status tokens being broken out a little more rather than grouped together.In the Meeple Realty one, there's a tray or two where the tokens are stacked standing up (if the makes sense) so you may have to read the cover of the tray to see what's what. Most of the small tokens lay flat in their trays so you can visually see and grab them.Custom monster boxes, making it easier to quickly grab the enemies for a scenario.Cards are better separated/organized vs.After looking around at various discussions on this exact topic the deciding factors for me were: Not that it's much help, but I'm awaiting the shipment of my Broken Token insert this week. If anyone is interested let me know and I can post pictures/files used for my updated setup. I added in the 2 bosses to the bottom of that section since they don't fit anywhere else (and will likely only be used once each). Chopping out the divider to make room for the 3-hex objects was a lot more work than I expected, but it was worth it. I shrunk the Doors by a square and added a square for traps using the short dividers to keep all 4 traps separate. I used the small dividers from the 3601 to separate out the traps, water, totem, treasure sections (this makes them easy to pull out). The bottom row now houses the standee bases. I shrunk the single damage markers to a single cell (they fit just fine) to make room. In the small plano I freed up the whole bottom row by moving the number tokens (which largely go unused) to the terrain box, removing the curse/bless tokens (since they aren't used in the game), and moving the element/HP/EXP markers up one space. I store the number tokens and (useless) curse/bless tokens in the 2 remaining slots I opened up. I used the extra space to move all of the attack modifier decks in here. I moved all of the standee bases to the small plano. I moved the Inox Bodyguards to the Boss slot which I shrunk 1 square by moving one large boss to the terrain box. This is my copy and paste from bgg, I think it's all accurate Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
